Friday, September 23, 2011

Deux Ex Machina...er, Human Revolution

Neo's long lost brother?
I know it's been a while since my last post (I blame Twitter, Google+, my daughter, etc.)...hopefully the upcoming revamp of Blogger will make it cool & 'locked in' with other streams of social commentary...

In any case, I recently completed Deus Ex Human Revolution, and completely agree with Todd Brakke's assessment (over at No High Scores) of the game in general and the third act/ending in particular.  Lots of potential squandered by a rushed, WTF end act.

As much as I enjoyed this game, and hope and wait for a possibly-improved sequel, there were some other nitpicks I had with it:

  • Way too much running all over the damn place...I gave up on most of the side quests as I did not want to truck all the way back to the other side of whatever city I was in at the moment
  • Way too easy to avoid enemy fire by simply hiding in a vent; I wiped out an entire room of baddies (and a turret) in the 'cell block' of one level just by hiding in a vent and picking them off one by one; you would think they might figure out how to crouch?  or at least chuck a grenade in the vent?
  • The whole Megan storyline was very WTF; and not satisfying in its conclusion
  • 100% of everything else Todd mentions, especially the lame final boss fight (which was super easy if you had the electricity-canceling body armor aug, BTW)
Again, overall, I liked this game quite a bit, and I generally like a game with stealth elements, as few and far between as these are nowadays.  (The last game I enjoyed this much was the last Splinter Cell since it had almost as much stealth-accessibility.)  I guess I'm completely all-in hoping and waiting for Thi4f, hoping it will recapture the series' former stealth/fun glory...

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